first we'll create a new class that extends Scene
import { Scene } from "https://deno.land/x/caviar/mod.ts";
class Game extends Scene {
}
the scene takes in a world parameter which will be our overall game
Next we'll add a setup method, the setup method will be where most of the initialization happens
import { Scene } from "https://deno.land/x/caviar/mod.ts";
class Game extends Scene {
setup() {
//initialize entities
}
}
first we'll make a rectangle with a width & height of 50 and set the x and y coordinates to 20, we'll also set the color to #0000ff and add the rectangle to the scene using the addChild method
import { Rectangle, Scene } from "https://deno.land/x/caviar/mod.ts";
class Game extends Scene {
setup() {
const rect = new Rectangle(20, 20, 50, 50, "#0000ff");
this.addChild(rect);
}
}
Next we'll create the world and add the scene to the world.
We'll also run
await test.start()
to start the game.
import { Rectangle, Scene, World } from "https://deno.land/x/caviar/mod.ts";
class Game extends Scene {
setup() {
const rect = new Rectangle(20, 20, 50, 50, "#0000ff");
this.addChild(rect);
}
}
const test = new World({
title: "test",
width: 800,
height: 600,
resizable: true,
}, [Game]);
await test.start();
run this with the unstable flag
deno run -A --unstable main.ts